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1. As Requested. 102m effective isk/hour , 86m real isk/hour - in Missions & Complexes [original thread]
Edited by: Another GTC on 23/08/2010 21:50:35 Originally by: Chesty McJubblies What does the "RM100-RM120" refer to here? GBP? Hmmm Of course RM means GBP, because the *two* letters R and M look a lot like the *three* letters G, B, ...
- by Another GTC - at 2010.08.23 21:49:00
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2. As Requested. 102m effective isk/hour , 86m real isk/hour - in Missions & Complexes [original thread]
Edited by: Another GTC on 23/08/2010 18:20:18 The irony is that all these profits will disappear if even just 10% of those who read this topic actually follow the advice and start doing it. Then again, most people are just lazy and wouldn't do...
- by Another GTC - at 2010.08.23 18:17:00
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3. To those that do Sanctums in Cap/Supercap ships - in Missions & Complexes [original thread]
Also, please indicate in which system you are running those Sanctums ... just so we know which rats you are up against ...
- by Another GTC - at 2010.08.23 17:43:00
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4. grouped heavy missiles vs. NPC defenders - in Missions & Complexes [original thread]
If I group my heavy missile launchers, am I more exposed to NPC defender missiles? Meaning since my missiles are all launched at once, will one NPC defender destroy more than one of my missiles (due to defender explosion radius/velocity)?
- by Another GTC - at 2010.08.23 06:22:00
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5. Self destructing producing killmails - in Player Features and Ideas Discussion [original thread]
Tbh, SD shouldn't be allowed if one is: - pointed - scrammed - infini-pointed - inside a HIC bubble - inside a DIC bubble - inside an anchored bubble - inside a POS shield if the tower is in reinforced mode I just say through watching some no-nam...
- by Another GTC - at 2010.08.23 06:15:00
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6. align Jita 4-4 undock with most traveled gate - in Player Features and Ideas Discussion [original thread]
Sure, give station spinning a whole new meaning by changing the direction the station exit is pointing every hour depending on which gate had the most jumps.
- by Another GTC - at 2010.08.23 06:07:00
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7. Stealth bombers and the need for cloak detection - in Player Features and Ideas Discussion [original thread]
Originally by: Allestin Villimar My goal is not to make low/null sec travel more dangerous, just to make stealth bombing a riskier endeavor than it currently is. Stealthbombers are fine, learn to decloak. A crafty inty pilot will be able...
- by Another GTC - at 2010.08.23 06:00:00
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